Independent practiceIndex 2026

Usefulsoftware.Unreasonablecuriosity.

I'm Erkin — a Shopify developer and independent builder working across software, commerce, game worlds, science stories and sound.

  • FocusShopify & software
  • MethodSystems, prototypes, story
  • StatusOpen to selected work
Currently

Shopify work + independent experiments

Background

BSc Environmental Engineering

Interests

Commerce, worlds, science, sound

Open to

Selected collaborations

Disciplines: Shopify engineering, software products, game worlds, science visualisation, animation, sound and creative experiments.

One practice,
several instruments.

I move between code, commerce, image and sound. The through-line is simple: make complex things feel clear, useful and worth spending time with.

Commerce engineering

ShopifyLiquidStorefrontsAppsIntegrations

Shopify themes, apps and integrations built for real stores and the people who run them. Part interface, part operations, part understanding what a merchant actually needs on a Tuesday.

Core practice

Product engineering

TypeScriptReactNext.jsAPIs

From a rough idea to a working interface: small products, internal tools and prototypes that can be put in front of people and tested.

Ongoing

Worlds & play

Game designWorld-buildingNarrative

ERK is an early world-building concept — landscape, ritual, memory and a creature at the centre of it. A place to explore how systems become stories.

Early concept

Science & story

VisualisationAnimationAudioWriting

Translating complex material into images, motion and sound. Experiments in making data feel like a place, and explanation feel like a story.

Ongoing study

Selected work is shared in conversation. This page is the map, not the archive.

An index of things
being figured out.

Not a showcase of finished work. A map of active curiosities, kept visible while they are still becoming something. Nothing here is dressed up as a product it is not yet.

Worlds & playConcept

ERK

A world in the making

Landscape, ritual, memory and a creature called ERK. An early world-building concept taking shape through notes, references and questions — not a playable game yet.

Notes / references / questions
Science & imageStudy

Field studies

Data as landscape

Experiments in turning scientific datasets into images with atmosphere and scale. How much can a visual carry before an explanation gets in the way?

Visual research
Moving imageSketches

Short motion

Time, matter, machinery

Animation sketches about processes that are hard to see: geological time, invisible forces, machines that should not work.

Motion tests
Sound & voicePilot notes

Voice notes

Conversations on making

A podcast idea about how things are actually made — the detours, constraints and accidents behind finished work.

Audio experiments
Small softwareIn progress

Useful little tools

Built when the itch is specific

Micro-tools for Shopify merchants and independent makers. Small, sharp utilities that remove one recurring annoyance at a time.

Prototypes / no public release
AI & contentResearch

Models as material

A collaborator, not a shortcut

Experiments in using generative systems for writing, image and code — with a bias toward craft, attribution and knowing when not to use them.

Workflow experiments

Open questions / the work behind the work

  1. What makes a store feel like a place rather than a page?

  2. Can a dataset carry a narrative without becoming decoration?

  3. What does play teach us about the systems we build for work?

A systems mind
with a soft spot for wonder.

I'm Erkin. I build for the web, mostly on Shopify, and I follow curiosity into places where software rarely goes.

Environmental engineering trained me to see systems: inputs, feedback loops, second-order effects. Software taught me to make those systems tangible. Commerce is where the two meet real people every day — a store is part interface, part theatre, part machine.

The rest is exploration: game worlds, scientific images, animation, voice. Different materials, same question — how do you make something complex feel inevitable?

erkin.click is where those threads stay visible while they are still becoming something.

Usefulness first

Elegance that does not help someone is decoration. Start with the real constraint.

Build to learn

A prototype is an argument you can test. Thinking gets better when it has to run.

Cross the lines

The best ideas usually arrive from another discipline, slightly out of context.

Leave room for wonder

Not everything needs to justify itself with a metric. Curiosity is part of the method.

Have a problem
worth making useful?

Shopify work, product ideas, collaborations, or a question that will not leave you alone. The most reliable way to reach me right now is GitHub.

Direct line / open

GitHub@erkinturhan-aogen (opens in a new tab)
  • Good fitCommerce, product, worlds, story
  • AlsoA good question or an odd idea
  • ApproachDirect, honest, no pitching

No forms, no funnels. Just a direct conversation.